120. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. by hit-and-running them. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Am I right in feeling this way? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Nananananana! Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). http://en.wikipedia.org/wiki/Battle_of_Mohi. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. +50% hunter efficiency? Reddit and its partners use cookies and similar technologies to provide you with a better experience. High Level Mongols Gameplay | AoE2 DE - YouTube But of course, that shouldnt be the case. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Verteidigung in age of empires ii: Source: dfgames.net. Is there any good way for us to fight them? His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. They focus on cavalry archers. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. Mongols get a crazy early game bonus for hunting. Aztecs is a bit more challenge, but can still win due to moving speed of all . Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Yeah they're a pretty expensive civ. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Mangudai (non-Elite) frame delay reduced to 5. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Most of the citys 100,000 inhabitants were murdered. In 1402 he defeated a large Ottoman Turk army near modern Ankara. What is so great about it? In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Civilization Bonuses: As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Cookie Notice For more information, please see our Age of Empires | Mongols voice REMIX - YouTube Mangudai Rate of Fire increased (made slower) to 2.1. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. 4v4 Black Forest | Mongols Action on the Flank! - YouTube In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. With their unique technology Drills the siege workshop units move 50% faster. Mangudai have a train time of 21 seconds. Leitis are far weaker to Mangudai (1 pierce armor). They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Ill show it in numbers, considering the most important upgrades and particular bonuses. Mongols are at their strongest moment in the Castle Age. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . We must not forget raids. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. We also find stronger Arbalesters in the form of Unique units. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Were The Mongols Barbaric? - 451 Words | Internet Public Library Privacy Policy. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. They can still be vulnerable against Onager volleys (see in disadvantages). The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Hunters work 50% faster As it can be seen, a mass of 20 of these units can one shot kill Mangudai. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. "Fuck you, I'm faster so I'll run away and shoot more arrows! The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Their bonuses are really good, but I just can't seem to use them effectively. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Lets take a look on them. Thanks for commenting, being a Mongol fan! That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. 9 Tricks You Probably Didn't Know They Exist in Age of Empires 2 But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. 1- Tree Hop. Age of Empires II: Definitive Edition 'Fast Castle' strategy guide Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. What is it like to play Mongols in AOE2? - Quora r/aoe2 - OH MY GOD THE MONGOLS STRATEGY DISCUSSION IS COMING RUN FOR When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Heres a Table with the particular units I have considered. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. . Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. A true Labour of love. Learn the build for a 15 minute fast castle into a 3 town-center boom. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Age of Empires II: Definitive Edition 'Scout Rush' strategy guide Brilliant work and I hope you keep enjoying the game for many years to come. Press question mark to learn the rest of the keyboard shortcuts. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Create an account to follow your favorite communities and start taking part in conversations. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Manage all your favorite fandoms in one place! Mongols (Age of Empires II)/Strategy The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). This build is of an advanced difficulty and utilises early Feudal. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. He destroyed Kiev in 1240 and advanced into Hungary. This page was last edited on 11 August 2014, at 02:21. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). I hope you liked it and every feedback and further analysis from more experienced players will be welcome. This page was last edited on 9 July 2014, at 16:48. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Boyars have an amazing performance against Hussars, just taking 1 damage from them! The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. and our The Mongols also have access to powerful siege weapons. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. With patch 4.8, Elite Mangudai now have a frame delay of 5. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. They have many bonuses that allow them to move fast and hit very hard when used effectively. You are free to do the same. I wont delay much with infantry units, because they are mostly shredded by this composition. Age of Empires II: The Genghis Khan Campaign - IGN You have to scout your enemy and keep checking what they're doing. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. 01 Mar 2023 18:49:20 Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. It can beat almost all civilizations in style, Mangudai and rams!
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